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2025-01-18 ELM Kickstarter Ph2

·212 words·1 min

What SS Says
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  • “Poley-Poley” (one step at a time); plan day by day

What are 5 execution tasks toward product and commercial northstar goals?
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Product
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  • play testing; user testing
  • design upgrades
  • looking into production (materials, supply, brand)
  • companion app (rules, leaderboards, community, purchasing, add-ons like narrative and story aspect)
  • develop a research proposal for study (game as intervention)

Commercial
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  • marketing (building a brand, using SM, creating a community)

  • financial viability, funding options

  • market reach- finding a perfect number

  • merchandising?

  • IP

  • existing gaming communities- become a part of tabletop culture

    TAM- Total Addressable Market (Total demand for a product/service)
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    • top down estimation and bottom up estimation
  • TAM (top down)

    • how many people spend on leisure?
    • out of this, how many spend how much on activities? (gaming cafes?)
    • of this, how many exclusively spend on movies? how many spend on books? (basically, those not playing games)
    • TAM is those who don’t currently play games but interact with stories + those who do
  • TAM (bottom up)

    • interactions in and around Ashoka and Delhi-NCR
    • What percentage played games? What percentage cared about climate? What cared about both? Demographics.
    • Can be expanded to major metros (north, west, east, south)
    • Can be extrapolated to country?
    • Can be extrapolated to global communities (see Monopoly)