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2024-10-04

·244 words·2 mins

Agenda for the day:
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  • Debrief in-depth interviews.
  • Refine the game’s story.
  • Send a formal email to confirm mentorship.
  • Prepare for the meeting with Eeshto.

Game Development
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Game Scenarios
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  • Initial target of 8-10 scenarios is too few.
  • Create 50+ scenarios to sift through.

World Building: Possible storylines
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  • A character dies at the end, with the player facing a choice between personal loss and becoming president. Either way, someone beloved dies in an unexpected manner.
  • The player does not become president and the game’s final outcome is a catastrophic collapse of the government.
  • Betrayal by a beloved character who attempted an assassination of the player & a dramatic reckoning scene with a confrontation.

Considerations
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  • Is the game visually achievable and emotionally compelling?
  • Does it avoid losing the plot or repetition while driving the story forward?

Meeting with Eeshto
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  • Support from their end: beta testing, pre/post survey, and hackathon in late October.
  • Explore 8-bit aesthetics similar to Undertale.
  • They recommended GoDot over Unreal Engine for flexibility and non-realistic visuals.
  • Their team has a graphic design expert and narrative expert who are willing to work with us (names not mentioned for privacy).
  • QA Testing across different perspectives (gamers & non-gamers).
  • Suggested using Qualtrics for economic and psychological elements.
  • Adviced us to discuss PC requirements with Prof. Debayan.
  • Potential game jam or hackathon (with food) in collaboration with Eeshto and Pralay.
  • Suggested itch.io for game jams and The India Game Developer Conference (IGDC).