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2024-09-14 ELM Day 02

·400 words·2 mins

Started at 11. To Do:

-Submit NDA -Pitching Doc -Contact Memesys, Shreshth (?), Climate Fiction faculty (Alex?) -Joining Gaming Society -Website – condense info up until now. -Aesthetics of the game -Create summary docs for lit review

Notes:
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– Memesys message – “Please shoot us an email with as much detail as you have about this game - a design note about the game, what the ambition is, what the mechanics are, how you plan to develop it. That’ll give us a good sense of things, and something to respond to. here’s zain and my email IDs:

Ideas:
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BG Story– to set up the world and create a sense of continued historicity
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-Inciting incident → Huge spaceship from earth to new planet (humans) → govt established + new factions (animation) -Shweata Hegde Relationship between earth and new planet? Yes or no? Maybe ask storyteller people also - single line connection to earth or fully new planet? Figure out timeline, years. -Tanvi Saxena Cannot be talking about the past - ‘he who must not be named type - power dynamics - hush hush.

Main Character–
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  • Drive narrative ahead - main character having convo with strong bond person → convey message through these conversations and this person → melodramatic and tragic past - dream or flashbacks or future premonition type (but this is doomism so no tx)
Themes–
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  • Magical realism Surrealism to drive story forward - not actual magic but just vibez names/words - very indian - use sanskrit/old stuff but should be understandable to all indians, common.
  • Connection: established factions connected with blocks with old planets.
  • Design for the game - narrative story, repeated patterns, font, animation, color palette. Different phases within the game + hero’s journey + Dan Harmon story circle (anushka no want zone of comfort) = create story circle!!
  • Figure out env scenarios - how many, larger plot or what. Maybe blue-green-purple vibe with a hint of yellow? Opal/Lapis Lazuli, Emerald/Jade, Amethyst, Topaz

Deadline:
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18th (wednesday) - meeting for aesthetics of game 19th (thursday) - lit review 20th (friday) - discuss lit review + OH with elm team

Next meeting:
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Core framework of game - need to establish → design note for memesys Aesthetics of game → logo, landing page, fonts, start of game, design note. Mood board for each of us - what vibez we imagine (ss, games, clips, etc)