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2024-09-03 Meeting with Prof. Vijayraghavan

·86 words·1 min
  • Identify age groups– look at what games are popular today (both entertainment and educational)
  • Aspects of climate science that should or could be included–
    • History of climate change – potentially make the game interactive
    • Adaptation to climate change – game scenarios
    • Mitigaton measures – game scenarios
  • Keep everything that is minimal– simple and fun
  • In terms of market, KVR cannot think of any example for climate game or interactive content which is not info dumpy. Mostly science books for adults.

Follow-up Brainstorming within the team
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