- Identify age groups– look at what games are popular today (both entertainment and educational)
- Aspects of climate science that should or could be included–
- History of climate change – potentially make the game interactive
- Adaptation to climate change – game scenarios
- Mitigaton measures – game scenarios
- Keep everything that is minimal– simple and fun
- In terms of market, KVR cannot think of any example for climate game or interactive content which is not info dumpy. Mostly science books for adults.
Follow-up Brainstorming within the team
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